Bait and Switch
Bait and Switch subverts the user’s expectation that their choice will result in a desired action, instead leading to an unexpected, undesirable outcome.
Interaction Contexts
- checkout
- settings
Harmed Goals
- comprehension
- control
Symbiosis
Bright alternatives to this dark pattern
Examples
Sources
Dark Pattern Ontology adapted from Gray et al. (CHI ’24)
Direct
Inferred
Pattern Levels
Source not found.